BBZ PROFILE

It was an unwavering passion that drove me to become a game developer. As a child, I would spend hours exploring the virtual world of games, mesmerized by their enchanting worlds, intricate storytelling, and captivating gameplay mechanics. But it wasn’t until I stumbled upon my first video game, “Downstar of Projects,” in 2002 that I realized my true calling lay within the realm of game development.

I remember the day vividly – a moment when everything seemed to click into place. The combination of creativity, problem-solving, and technical expertise sparked an insatiable desire within me. Little did I know at that time that this was just the beginning of a long and winding road that would lead me down a path filled with twists, turns, and unexpected challenges.

My journey began when I was around 10 years old. I spent countless hours poring over game development books, tutorials, and online forums, devouring knowledge on programming languages such as C++, Java, and Python. The Unreal Engine, in particular, became my go-to tool for creating immersive experiences. However, as a novice programmer, I soon realized that mastering this engine wouldn’t be easy. My first attempt at developing “Downstar of Projects” was met with disappointment – I wasn’t quite good enough to produce a game that even remotely resembled the one I had envisioned.

The project hit rock bottom when my computer crashed due to a poorly maintained operating system. The frustration and sense of failure that came with it were overwhelming, and for a while, I considered abandoning my dreams of becoming a game developer altogether. But then something inside me clicked – the desire to create something truly special never truly went away.

That’s when I stumbled upon Visual Novels, a genre I had always been fascinated by. The idea of crafting engaging stories with branching narratives and interactive elements resonated deeply with me. On my second attempt at developing “Downstar of Projects,” I took a risk and created a Visual Novel using the GameMaker Studio 2 platform. Although it wasn’t perfect – there were many bugs, glitches, and errors that still needed to be ironed out – I was determined to see it through.

With renewed dedication and perseverance, I worked tirelessly to refine my skills and overcome the numerous obstacles that arose. As I progressed, I began to realize that game development wasn’t just about writing code or designing graphics; it was a collaborative process that required empathy, creativity, and effective communication with fellow developers, designers, and artists.

My friend Eric, in particular, played a significant role in my journey. He had been a gaming enthusiast since his teenage years and had always shared his passion for game development with me. When I confided in him about my struggles to create “Downstar of Projects,” he offered sage advice: never give up. His words of encouragement meant the world to me, and their impact was immeasurable.

Eric’s unwavering support motivated me to keep pushing forward, even when faced with seemingly insurmountable challenges. I recall spending countless hours staring at my computer screen, trying to troubleshoot issues or overcome technical hurdles. Those late-night sessions were filled with frustration, disappointment, and a sense of doubt – but Eric was always there, offering words of encouragement and reminding me that every setback was an opportunity for growth.

It wasn’t until I upgraded to a newer computer, equipped with the latest hardware and software, that my fortunes began to change. With a renewed sense of confidence and determination, I dove back into game development with fresh eyes and a new perspective. The fruits of my labor were finally starting to bear fruit – “Downstar of Projects” started to take shape, and with each passing day, I felt myself becoming more skilled and comfortable in the world of game development.

As I look back on that period, I realize that it was through perseverance, determination, and the unwavering support of those around me that I was able to overcome my initial doubts and fears. It’s a testament to the power of human connection and the importance of never giving up on one’s dreams. The journey ahead may still be filled with challenges, but for now, I’m excited to see where this path will take me next.

For those who are considering pursuing a career in game development, I would say that it’s essential to understand that it won’t always be easy. There will be setbacks, failures, and moments of self-doubt – but it’s how we respond to these challenges that truly matters. With hard work, dedication, and a willingness to learn from our mistakes, the rewards can be immense. So, if you’re passionate about creating immersive experiences that captivate and engage players, then by all means, pursue your dreams – even if they seem daunting at first. The journey may be long and arduous, but it’s one that will ultimately lead you to a fulfilling career as a game developer.

tatsuzodiacz/blueybeuyzodiac/ZodiaczVR

Mar 22, 2015 07:39 and Nov 29, 2022 11:29

“I’m beyond grateful to raise such an amazing community, a true testament to the power of teamwork and camaraderie! This incredible group of individuals has not only helped me grow as a developer, but also provided a welcoming space for myself and my fellow players. What I love most about this community is how kind, inclusive, and supportive they’ve been towards newcomers – it’s truly inspiring to see people take the time to learn from each other and help one another along the way.

As I look back on our journey together, I’m filled with so much joy and appreciation for every single member of this amazing community. We’ve shared countless hours of fun, laughter, and excitement, all while working together towards a common goal – creating an incredible gaming experience that we can all be proud of. It’s been an absolute pleasure to watch our little corner of the world grow and flourish, and I couldn’t have done it without each and every one of you.

As we move forward, I’m excited to share the next chapter in this journey with all of you! In the near future, I’ll be launching a brand-new Discord server specifically for my community. This is going to be an amazing resource for us to connect, share ideas, and just enjoy each other’s company – it’ll be like having our own little online village!

And I want to extend a huge, heartfelt thank you to every single one of you who has supported this game by downloading it and giving me the chance to build this community. Your enthusiasm, encouragement, and patience have meant the world to me, and I’m honored to have such an incredible group of players behind me.

Here’s to many more adventures together, friends! May our community continue to grow, thrive, and be a beacon of kindness and camaraderie for all who join us.”

my games:

  1. https://zodiaczvr.itch.io/moona-multiverse-indie-park
  2. https://zodiaczvr.itch.io/visual-novel-netcode-the-protogen-and-more
  3. https://zodiaczvr.itch.io/tekkadea-of-delta-project-rebirth
  4. https://zodiaczvr.itch.io/bluesun-of-skylight-retooled-rebirth
  5. https://gamejolt.com/games/Downstar_of_projects/792727
  6. https://zodiaczvr.itch.io/prehistoric-terror-of-the-dinosaur

sec pc:
  • ops: Windows 11 Home
  • motherboards: prime asus Z790 Intel
  • cpu: Intel Core i9 13900k 24 core
  • ram: 32GB (16×2) ddr5 5200
  • GPU: NVIDIA GeForce RTX 4080 16GB
  • fan: MasterFans RGB x4
  • power support: 1000 ATX 80 Plus Gold
  • 1.79TB NVMe M.2 + 1.81TB HDD +3.63TB HDD + 465GB HDD + 976GB HDD

WHAT CHARACTER SPECIES?

Octavius

WHAT FAVORITE FOODS & DRINKS?

favorite drink is malta goya and favorite food is pomegranates or dragon fruit or spaghetti or some puerto rican foods
WHAT FAVORITE QUOTE?

warframe shadow stalker “i am your reckoning”,

rnbl “one person acts like that one person you cannot hold them away from what they have or what they do or what they love.”

WHAT Favorite Films?

ghost rider, ghostbusters

WHAT FAVORITE GAMING PLATFORMS?

playstation 2, playstation 3, playstation 4, PlayStation 5, Xbox x, xbox 360, xbox one PC, meta quest, NintendoSwitch, gamecube, wii/wiiu, 3ds, DS, nes, n64, Super NES, some old computer